Sevenfinger's tomb in the Gloomspires can't contain the ancient pirate, who has seized power from a realm of nightmares. Can the Pathfinders stop him?
Long Description:
(Limited Pregenerated Characters Available - 7th Level Only) Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed,until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed? Written by Tom Phillips.
Event Type:
RPG - Role Playing Game
Game System:
Pathfinder
Rules Edition:
1st
Minimum Players:
3
Maximum Players:
12
Age Required:
Teen (13+)
Experience Required:
Expert (You play it regularly and know all the rules)