The Magic Circle and Inclusivity in Classroom Game Design
Title:
The Magic Circle and Inclusivity in Classroom Game Design
Year:
2020
Original Order:
4157
Game:
2020-SEM20187874
Short Description:
This session explains how well-designed games create "magic circles," or risk-free spaces where diverse students explore lesson material, test strategies, and form cohesive teams.
Long Description:
The presenter draws from ludology, or the study of games, to describe how concepts such as game constraints, the risk/reward cycle, the theory of fun, uncertainty, and cooperative challenges build student confidence and inspire teamwork.
Event Type:
SEM - Seminar
Minimum Players:
4
Maximum Players:
30
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)