A crazy psychology-themed card game that is played in half an hour Laugh at all the psychology stuff that you've heard over the years. A "take that" game that will leave you with emotional baggage!
Long Description:
A twisted humorous psychology themed 1/2-hour card game. Your increasing emotional baggage begins to restrict your choices; while you must also balance your mental energy and play your cards wisely. Scoring is measured by how well you meet your 4 basic needs. To win, you need to be just a little bit better than everyone else. Defense Mechanisms, Phobias, Neurosis, Backhanded Compliments, and a whole lot more.
Event Type:
CGM - Non-Collectible / Tradable Card Game
Game System:
Psychological Warfare
Rules Edition:
4th
Minimum Players:
1
Maximum Players:
4
Age Required:
Teen (13+)
Experience Required:
None (You've never played before - rules will be taught)