Humans have it all wrong. He who dies with the most gems wins! So say the wise gnome sages.
Description:
The players take a walk down the gem laden path collecting or selling and transporting gems. The path and your fellow gnomes will get their fair share - even if its yours.
Humans have it all wrong. He who dies with the most gems, wins! So say the wise gnome sages.
Description:
The players take a walk down the gem laden path collecting, selling and transporting gems. Careful, the path and your fellow gnomes will get their fair share - even if its yours.
You have 2 hours to get as many games in as you can with the different variants.
Description:
You have two hours to get as many games in as you can with the different variants for fluxx. We have Fluxx, Oz Fluxx, Cthulhu Fluxx, Zombie Fluxx, Eco Fluxx, Star Fluxx and Pirate Fluxx
You have 2 hours to get as many games in as you can with the different variants.
Description:
You have two hours to get as many games in as you can with the different variants for fluxx. We have Fluxx, Oz Fluxx, Cthulhu Fluxx, Zombie Fluxx, Eco Fluxx, Star Fluxx and Pirate Fluxx
This Game depicts conflict between groups of individuals & somewhat less good-willed adventurers. Denizens of village have taken all they can & get violent on the party.
Description:
The object of the game for the villagers is to gently persuade the adventurers that their attitude and presence in the town is not appreciated. The use of tar and feathers and a wooden rail to run the adventurers out of town is not our of consideration. The object for the adventurers is to teach the recalcitrant villagers a much needed lesson about the virtues of hospitality. Murder and looting them and burning their peaceful village to its very foundations is not out of consideration.
Conflict between groups of individuals, somewhat less good-willed adventurers, & denizens of a village who had all they can take.
Description:
This is a game depicting conflict between a group of individual and somewhat less than good willed adventurers, and the denizens of a local village who have had about all they can take from the would be heroes that constantly abuse their hospitality. The object of the game for the villagers is to gently persuade the adventurers that their attitude and presence in your town is not appreciated through the use of tar, feathers and a wooden rail which you use to run them out of town. While the object for the adventurers is to teach recalcitrant villagers a much needed lesson about the virtues of hospitality by murdering them, looting them and burning their peaceful village to its very foundations.