The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.
PFS #7-17: Thralls of the Shattered God (Level 5-9)
Summary:
The Pathfinder Valais hears a call from a ruined temple in the abyssal Worldwound. The Society hopes that with their help, she can uncover the site's past - & come to terms with her own.
Description:
A Pathfinder Society Scenario designed for levels 5-9.
After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely.
Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction.
Written by Andrew Hoskins.
PFS #7-17: Thralls of the Shattered God (Level 5-9)
Summary:
The Pathfinder Valais hears a call from a ruined temple in the abyssal Worldwound. The Society hopes that with their help, she can uncover the site's past - & come to terms with her own.
Description:
A Pathfinder Society Scenario designed for levels 5-9. After two years of blood and bravery, the Fifth Mendevian Crusade has struck a terrible blow to the Worldwound’s demons and reclaimed lost territory. The Pathfinder Society, as one of the crusade’s partners in this endeavor, has earned the right to explore and salvage what it can of the lost Sarkorian sites under Mendev’s control, and it has identified one ruin as a priority. In fact, the site seems to actively call to one agent in particular, a scarred survivor of abyssal experiments. Venture-Captain Jorsal of Lauterbury has asked the PCs to accompany this agent into the wasteland, where perhaps she might learn how to control her demonic half—or purge it completely. Content in “Thralls of the Shattered God” also contributes directly to the ongoing storyline of the Silver Crusade faction. Written by Andrew Hoskins.