A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
A new draconic adversary takes a bold move against the Society. The PCs must show that even dragons should respect Starfinders.
Description:
A Starfinder Society Scenario designed for levels 5–8.
After much negotiating, the Starfinder Society has reached an accord to work with leaders of the Drakelands and Skyfire Mandate on the world of Triaxus. To commemorate this historic achievement, the Society intends to open a new lodge in the settlement of Cumo. However, a recent enemy intends to disrupt the event, and only the PCs stand between this hidden threat and the Society’s newest endeavor.
Content in To Conquer the Dragon builds on story elements established in Starfinder Society #1–13: On the Trail of History, however, playing that previous scenario is not required.
Written by Matt Duval
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz
The Society sends a team of agents to explore a mysterious vault. Inside, 3 groups battle for dominance & the PCs must decide who to support.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A vault opens inside the mysterious false moon of Salvation"s End, and the Starfinder Society sends in a team of agents to investigate. Although it has discerned little about the vault"s interior, the Society has identified a powerful energy signature near the vault"s center. Several factions within the vault clash for control of the area. If the PCs are to succeed at their mission, they"ll need to choose a side.
Content in Duskmire Accord 9 is a continuation of the Starfinder Society special, Starfinder Society #1–00: Claim to Salvation and Starfinder Society #1–09: Live Exploration Extreme!; however, playing those previous scenarios is not required.
Written by Brian Duckwitz