Local University is under siege. . . by a Dragon? Staff and students work together to survive. Modern Assembly takes 4e D&D and allows modern play. No rules are taken away; modern options are added
How strong are your dice? Can you face a relentless assault of draconic might? Come test your mettle against some of the fiercest foes!
Description:
How strong are your dice? Can you face a relentless assault of draconic might? Come test your mettle against some of the fiercest foes in D&D! Face a unforgiving avalanche of elemental fury against which only the most clever, the most strong, the most pussiant, can hope to be victorious. Are you up to the challenge? Run in partnership with Purple Fiction Press.
The ORIGINAL for 30+ years! 2 teams of 8 people EACH in the same dungeon at the same time. Only one team survives! You have 6 hours crush your enemies! Magical Items traps bound!
A most deadly dungeon of tricks, traps and guardians await you. Only the most talented and lucky will survive. Do you have what it takes? A Fourthcore adventure.
In the final Fourthcore adventure from Save Verses Death, dungeoneers must brave the deadly Fane of the Heresiarch. If they fail, the world will perish.
Description:
SND02: Fane of the Heresiarch. A Fourthcore Adventure. None know from where the Heresiarch first came, but all remember the night that it did. It rode from the bleeding stars on a great serpent; hurling bolts of obsidian lightning. Its infernal army swept aside the defenses of the mortal empires, decimating legions once thought to be the invincible fist of humanity's god-kings. Faceless priests bearing the symbol of the trident drifted through the fallen cities and spoke a single, simple offer: worship the Heresiarch or die. In a last stand that united all the empires of humanity, a way was cleared into an infernal stronghold said to contain a gate to the Heresiarch’s fane. All is silent save for the clangor of distant battle. Surrounded by grim knights and weaping peasants you step through the glowing, shrieking doorway, knowing there will be no help and likely no return.
This is a contest of skill, wits, and luck. The goal: winning D&D. Small teams of dungeoneers are pitted against each other in a frenzy of carnage in a team-based PvP competition
Description:
So, you think you’re an awesome enough player to take on the Fourthcore Team Deathmatch? You think you can win at D&D? Time to prove it! FTDM will consist of an entry round (one at 10am, the other at 1pm. You only need to attend one of them), in which each team will face off on two separate FTDM matches! The four highest scoring teams will advance to the Semi-Finals/Finals round at 6pm. The Final two teams will compete for glorious VICTORY & PRIZES on a never-before-seen-map! So what do you need to do? You can show up at either entry round with a generic event ticket and hope you get a spot, OR you can pre-register at http://fourthcoreteamdeathmatch.blogspot.com/p/gencon.html . Preregistering guarantees a spot, and we’ll get you in touch with your fellow teammates so you can build a team together. If you have questions, feel free to reach out to your glorious DMs.
This is a contest of skill, wits, and luck. The goal: winning D&D. Small teams of dungeoneers are pitted against each other in a frenzy of carnage in a team-based PvP competition
Description:
So, you think you’re an awesome enough player to take on the Fourthcore Team Deathmatch? You think you can win at D&D? Time to prove it! FTDM will consist of an entry round (one at 10am, the other at 1pm. You only need to attend one of them), in which each team will face off on two separate FTDM matches! The four highest scoring teams will advance to the Semi-Finals/Finals round at 6pm. The Final two teams will compete for glorious VICTORY & PRIZES on a never-before-seen-map! So what do you need to do? You can show up at either entry round with a generic event ticket and hope you get a spot, OR you can pre-register at http://fourthcoreteamdeathmatch.blogspot.com/p/gencon.html . Preregistering guarantees a spot, and we’ll get you in touch with your fellow teammates so you can build a team together. If you have questions, feel free to reach out to your glorious DMs.
Fourthcore Team Deathmatch Semi-Finals/Final Round
Summary:
This is a contest of skill, wits, and luck. The goal: winning D&D. Small teams of dungeoneers are pitted against each other in a frenzy of carnage in a team-based PvP competition
Description:
So, you think you’re an awesome enough player to take on the Fourthcore Team Deathmatch? You think you can win at D&D? Time to prove it! FTDM will consist of an entry round (one at 10am, the other at 1pm. You only need to attend one of them), in which each team will face off on two separate FTDM matches! The four highest scoring teams will advance to the Semi-Finals/Finals round at 6pm. The Final two teams will compete for glorious VICTORY & PRIZES on a never-before-seen-map! So what do you need to do? You can show up at either entry round with a generic event ticket and hope you get a spot, OR you can pre-register at http://fourthcoreteamdeathmatch.blogspot.com/p/gencon.html . Preregistering guarantees a spot, and we’ll get you in touch with your fellow teammates so you can build a team together. If you have questions, feel free to reach out to your glorious DMs.
G1- Against the Giants- Steading of the Hill Giant Chief
Summary:
Giants are marauding! But you know where they live! Deal with this menace and see why they have decided to attack after being quiet for so long! Maybe some dark hand has pushed them. FIND OUT!