How to incorporate safety tools into your game & how to advocate for yourself & others to make the table a safe, fun, & welcoming space.
Description:
Tabletop RPGs should be enjoyable, and everyone at the table is comfortable and feels safe to be open with those we game with makes for a better experience for everyone. Our panel will discuss tools Game Masters can introduce at their table such as the session 0, X-card, Lines & Veils, and many more; along with tips for speaking up for yourself and advocating for your fellow players if a line is crossed. Panel hosted by Dawn from R4Ivlog. Additional panelists to be announced.
Want to run DCC, but daunted by the massive, unholy tome? Don’t know your spellburn from your Sezrekan? Sit down with our experienced judges & level up your game!
Description:
A Q&A seminar designed to help new judges become comfortable running the Dungeon Crawl Classics rpg. All questions answered; all fears allayed.
And if we don’t know the answer to something, we’ll make it up. Because that’s the DCC way.
So you want to make a game, but you're worried about the business side of it? Let Sanguine games, 20-year veteran of indie publishing, help you plan your own self-publishing project.
Description:
It's not enough to just have a great idea for a game. You must have a plan. It's easier than ever to get started on the path to making your own game... but it takes a little planning to make sure you succeed. We'll be covering the basics of how to set up your own little business venture, including:
+ Setup: make a game that's not just for you, but for lots of people.
+ Intellectual property: make your own, or license something else?
+ Budgeting: don't just put any old number on a crowd-funding. Ask for what you need.
+ Production: How do you make this? Mass production vs. print-on-demand.
+ Marketing: getting the word out in a confusing world of social media, algorithms, and advertisements.
+ Business: legalities, taxes, and other stuff
With just a little strategy, you can avoid the common problems that can sink your project before you even get started. Let's make more games!
Join the DMsGuild crew to learn more about community content programs on DriveThruRPG. Get the latest news, ask questions about publishing your own Dungeons & Dragons adventures & more!
How dark is too dark for teens? Kids are resilient, but can stories force them to grow up too fast? Alethea Kontis, Aaron Rosenberg, Jerry Gordon, Kelly McCullough, and Kirk Dougal discuss.
Imposter syndrome plagues everyone from rookies to New York Times bestsellers. Erin Evans, Keith Baker, Maurice Broaddus, and Robyn Bennis discuss how to deal with it.
We RP for fun, so why does it sometimes feel like work? Why is there so often out-of-character drama in our role-playing groups? What can we do about it? Guided discussion with a RP researcher.
Description:
We RP for fun, so why does it sometimes feel like work? Why is there so often out-of-character drama in our role-playing groups? What can we do about it?
After over forty years of running and playing larp and tabletop campaigns, and now a professor researching both, I’ve noticed some patterns form in the the out-of-character drama that plagues role playing groups. This is a seminar for players and GMs alike. We will discuss some specifics issues that affect larp or tabletop campaign games, as well as more general problems that can affect either. We will even touch a bit on the overlapping drama in MMORPG guilds and other forms of collaborative play.
The format will include approximately 45 minutes of presentation followed by a guided discussion.
Your best friend just got a three-book deal with a New York publisher. Now what? You're jealous, that's what. Eugene Fischer, Kelly McCullough, and Tim Waggoner discuss how to deal with it.
The authors of the award-winning "Delta Green: The Role-Playing Game" talk about playing & running cosmic horror & conspiracies. Learn what's coming up & ask questions of your own.