Paizo Publisher, Erik Mona, will talk about the upcoming Science-fantasy RPG, Starfinder. He will touch on Pathfinder releases coming in 2017, and other exciting Paizo developments.
Paizo Publisher Erik Mona and Organized Play Coordinator Tonya Woldridge discuss holding educational and entertaining Paizo events in your store, library, or school.
Please Continue: the benefits of Retakes and Feedback
Summary:
Video games give players multiple chances, why shouldn't we do the same. We will discuss the benefits and pitfalls of retaking assessments as opposed to just giving a grade.
This seminar will present a number of rpgs for kids ages 4 to 14, how to establish and keep a gaming club at your library, options for purchasing, and how to keep things lively without losing control.
Description:
There are several new and older role playing games for kids available today, and it’s now easier than ever to establish a gaming club at your library. This seminar will present a number of role playing games targeted specifically for kids between the ages of 4 and 14, information on how to advertise, establish, and keep a gaming club active at your library, options for purchasing these games (hard copy vs electronic), and how to keep things lively without losing control. Many of these games can be linked to literature, classic and/or recent. Presented by Beth Pintal (Librarian, Indianapolis Public Library) and Kyle Schenetzke (former Teen Librarian, Hamilton County Public Library).
RPGs and Games for Science and Engineering Education
Summary:
This workshop will explore how games and RPGs can provide educators with the opportunity to make course material engaging and deeply informative. Course ideas and outlines will be provided.
Description:
RPGs have been proven to improve creativity - they also offer the opportunities to bring out complexities in course content that cannot be easily discovered in any other way. This workshop will provide some examples of how I have used Fate Core RPG in engineering and science classrooms to simulate ethically difficult meetings as well as combustion chemistry and Microscope RPG to do explore engineering design. Additionally, games such as Snake Oil and other table top games provide a creative way for students to explore course content. I will provide you with my course content and do a run-through of a few examples and we will use those to develop new ones based on your classroom needs. Bring your gaming course content,ideas, and suggestions to share with all.
Retail 101 - The Basics of the Game & Hobby Business
Summary:
There are a handful of core retail practices you need to know. Extracted from visits to dozens of game stores, we’ll walk you through each of these and explain how to use them to grow your business.
Search & Destroy: A New Card Game for Teaching Database Searching
Summary:
The Search and Destroy card game teaches students database searching, keyword selection and pairing, basic Boolean, and search limiters added textually to a search string or via database facet.
SimGlobal: Building a Serious Role-Playing Game for College
Summary:
SimGlobal fuses an RPG framework with tabletop crisis exercises to craft an immersive, experiential college global issues course. Learn how to adapt our methods to your own course objectives.
Description:
Learn how instructors at Harrisburg University of Science and Technology designed and delivered a course on contemporary global issues built on an RPG framework. Called Simulating Global Crises, the course unites a role-playing game approach with crisis-response tabletop exercises to craft a social science class far more immersive and experiential than a standard lecture-and-essay course. We'll talk about the design and teaching process and discuss how you might be able to adapt it to your classroom as well!
SimGlobal: Hands-on with a Serious Role-Playing Game for College
Summary:
Following the SimGlobal seminar, experience the social science fusion of an RPG framework with tabletop crisis exercises and learn how to adapt our methods to your own course objectives.
Description:
Experience SimGlobal, the serious educational game fusing a role-playing game approach with crisis-response tabletop exercises. In the preceding seminar we talked about the design and teaching process; now try it out and discuss how you might be able to adapt it to your classroom as well!